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Can't tab to Tiling and Offset properties in material
Tabbing through the properties doesn't work consistentlyRepro:1. Put a material on a cube object2. Select one of the properties of t... Read more
Quality Settings page needs a new screen shot
Quality Settings page needs a new screen shot - please see attached screen shot. Link to page: file:///C:/Program%20Files%20(x86)/Un... Read more
Missing information about new Unity Remove in iOS Manual
Unity Manual -> Platform Specific -> iOS -> Getting Started with iOS Development -> Unity Remove. Read more
Move Up/Down options for Rect Transform component should be always disabled
RectTransform is supposed to always be on top of everything else in the Inspector and having those options doesn't make sense becaus... Read more
[FBX] Importing an FBX file with more than 1 UV Map AND Vertex Map means...
To reproduce:1. Open UVsVertex.zip (found in one of the responses from the user)2. Open VertexMaps+2UVs scene3. Observe the game obj... Read more
Cannot undo newly created UI Image
Create a Canvas, select it and add a new UI Image to it from the GameObject menu. Try to Undo the operation. Nothing happens. Undo w... Read more
UI Image Radial fill needs to be antialiased
Create Sprite and choose Sprite Type: Filled, Radial 360 and change the Fill Amount to 0.6. Notice the pretty crappy look on the edg... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS