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[OSX][GLCORE] Setting aspect ratio in game view, throws OpenGL Error in ...
Steps: 1. Open any project. 2. In game view click "Free Aspect" and change it 3. BRACE YOURSELF, error is coming... Read more
[OSX] Changing API in player settings, doesn't change editor name
Steps: 1. Open any project. 2. Open PlayerSettings. 3. Tick Auto API Graphics. 4. Change Metal/GLCore/OpenGL2 in position and notic... Read more
OSX Standalone player duplicates a paste event, resulting in it pasting ...
How to reproduce: 1. Open attached project 2. Open scene main.unity 3. Build to OSX standalone and run 4. Paste some text into eith... Read more
Unity UI: Japanese Input Is Invisible Until Pressing Return
When typing into a Unity UI input field using the Japanese input method, all input is invisible until a user presses Return. Steps... Read more
[VertexSnapping] Different levels of accuracy at different zoom levels
1. Open attached "Snap" Unity project. 2. Open "1" scene. 3. Zoom camera far away from "Sprite" and "Sprite2" game objects (As shown... Read more
Infinite bug submit prompts when running out of space
1. Create small partition, 100mb seems enough 2. Create new project in that partition and select all "Asset Packages" you can 3. Imp... Read more
[AnimatorUtility] SkinnedMeshRenderer with modified boneweights breaks A...
Steps to reproduce: 1. Open attached project 2. Open scene "bug" 3. Run the scene 4. Press "1" on keyboard to Instantiate a prefab ... Read more
[Colliders]OnTriggerStay doesn't get called at all or gets wrong collide...
To reproduce: 1) Open user attached project 2) Open Scenes/level0 scene 3) Play the scene 4) Notice that "Player Ball" object's OnGr... Read more
[Ambient] Skybox ambient intensity value changes have no effect
Steps to reproduce: 1. Open attached project 2. Open scene "BrokenAmbient" 3. Open "Lighting" window and bake 4. Change value of "A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled
- “NullReferenceException” thrown in Console when changing Profile field to ‘DefaultLookDevProfile’ in Lighting window after deleting Directional Light
- "GardenDraft_LightingSettings" Asset is included in the URP Sample Template
- “Releasing render texture that is set as Camera.targetTexture!” Error thrown in the Console when undoing/redoing Camera addition in Graphics Compositor window > Render Schedule list
- The cursor moves into wrong place when renaming folder/asset