Search Issue Tracker
Fixed in 5.4.0
Votes
2
Found in
5.3.0b4
Issue ID
711719
Regression
Yes
Unity UI: Japanese Input Is Invisible Until Pressing Return
When typing into a Unity UI input field using the Japanese input method, all input is invisible until a user presses Return.
Steps to reproduce:
- Open the attached TestUI Unity project, and build for Standalone (or use the prebuilt Windows exe in the zip file)
- Type using the Japanese IME.
This appears to be a regression, as the project works with Unity 4.6.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment