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Signal emitters disregard the "Emit Once" field when they affect parent ...
How to reproduce: 1. Open the attached project "case_1141766-SignalsNoRepeatIssue" and scene "SampleScene" 2. Select "ControlObject"... Read more
Error when canceling Signal creation dialog
----ONLY ON OSX------- Error when canceling Signal creation dialog repro: - Add Signal Emitter to a Timeline track - open the Emit... Read more
Editor freezes at 'Begin MonoManager ReloadAssembly' when starting a Sce...
Steps to reproduce: 1. Open QA-supplied project ("FreezeReproProject.zip") 2. Open Scene "Login" in Assets -> Scenes 3. Enter Play M... Read more
FMODMemoryAlloc crash when creating Presets of AudioManager settings and...
Steps to reproduce: 1. Open a QA-supplied project ("AudioCrashRepro.zip") 2. Open Edit - > Project Settings -> Audio 3. Set Default... Read more
ShaderPropertySheet::UpdateTextureInfo crash when using Texture Streamin...
Steps to reproduce: 1. Open user-supplied project ("TEST.zip") 2. Enter/Exit Play mode Reproduced in: 2019.1.0b10, 2019.2.0a2 Not r... Read more
Game tab window rescales when entering the play mode
How to reproduce: 1. Open the attached project or create a new project 2. Switch to iOS or Android platform 3. Add a new Game view r... Read more
Mesh.GetTriangles(list, index) doesn't put all submesh triangles in the ...
How to reproduce: 1. Open the attached "case_1141916-GetTrianglesBug" project 2. Select "CablePart_Hi" in the Project window and not... Read more
AssemblyUpdater throws Mono.Cecil.AssemblyResolutionException: Failed to...
Steps to reproduce: 1. Open Project "AssemblyLoadParserError.Unity" 2. Re-import "DllWithAttribute" Asset in the Project Window E... Read more
glActiveTexture crash when playing a Scene on macOS
Steps to reproduce: 1. Open User-supplied project ("EditorKeyTest01.zip") 2. Open "Kudan Sample" Scene, located in Assets -> KudanA... Read more
Editor crashes while opening the Occlusion Culling window if there is no...
How to reproduce: 1. Open the attached or create a new project 2. Go to Window -> Rendering -> Occlusion Culling 3. Go to the Hiera... Read more
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