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Shaders: LogLuv encoding shader fails on iOS, hlsl2glsl const matrix pro...
Shaders with static const global matrices don't translate to GLSL properly, it seems. To reproduce: 1. Open attached project 2. Bui... Read more
OpengGL ES 3.0 applications does not run on old devices
An application crashes or a black screen is shown when it is built with the OpenGL ES 3.0 graphics level. Running AngryBots demo pro... Read more
One finger WP8 touchscreen taps are consecutively registered on separate...
1. Create a project which displays info for every touchscreen touch 2. Deploy it to device 3. Start tapping screen with one finger a... Read more
[Shader compiler] Surface shader doesn't compile with sized array parame...
To reproduce: 1. Open attached project 2. Notice that primitive shader compiles while surface shader doesn't Read more
Prefab preview in Project Browser doesn't update when changes are made t...
- Create a cube and drag it in the project browser to make it a prefab (make sure you have a fairly big zoom level in order to see a... Read more
Opening Unity 4.2 project in 4.3 doesn't show update warning
To reproduce: 1. Create project in unity 4.2 2. Open it in 4.3 3. No warning about update is shown Are builds fully compatible and ... Read more
The new WWW.bytesDownloaded feature completely freezes Unity
Reproduced on 4.3.0f2 The new WWW.bytesDownloaded feature completely freezes Unity until the download completes. This feature was ... Read more
Trigger/Collision detection problem when TimeScale is set to zero
To reproduce: 1. Open the attached project 2. Run "Test1" scene 3. Notice, that nothing is logged in the console after the objects c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon