Search Issue Tracker
Animations gets corrupted when importing from 4.2 to newer version of Unity
To reproduce:1) Open the user attached project DimBug422 with Unity 4.2.22) Find 'dim_move' between project files and press it3) Dra... Read more
Specular Reflections are broken on spotlights and shadows
To reproduce:1. Open attached project2. Open scene "Directional Lightmap_Test"3. Notice the spotlight and shadow on the wall - they ... Read more
Re-activation limbo when licences key is unknown in licences file
Prerequisites:Save an old licences file(unknown serial key) in Program data Unity 1. Start Unity - "fail to re-activate dialog" appe... Read more
"Script Define Symbols" value gets reverted to its previous value when l...
== *Note : This behavior is no longer reproducible in 5.6b4. Please see the subcases for instances where this bug still reproduces. ... Read more
Rotation fields become empty when revert to prefab is clicked
1. Create a new project2. Turn your default main camera into a prefab3. Enter any number to rotation X field4. Click "Revert"5. Noti... Read more
Linux: CPU usage increases over time
-e: as per title repro:1. create new project2. create new c# script and attach to main camera4. build a linux headless server with t... Read more
Memory leaking when moving terrain
To reproduce:1. Open attached project2. Open scene "Level"3. Enter play mode and inspect the memory usage of the editor - it increas... Read more
The Unity stand-alone player is ignoring 'Default is Native resolution" ...
To reproduce:1. Build any project with Default is Native resolution setting and Display Resolution Dialog disabled.2. Run the built ... Read more
Input.compensateSensors doesn't work on Windows Store Apps
Setting Input.compensateSensors to TRUE doesn't compensate screen orientation. It works just the same as Input.compensateSensors set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs