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Reimporting shaders causes memory usage to increase on Mac+GeForce650M
To reproduce:1. Open project Shader recompile2. Select some or all shaders3. Reimport them n times4. Notice that after each reimport... Read more
Bad c# example in documentation
This page:file:///Applications/Unity/Documentation/ScriptReference/PropertyDrawer.htmlhas an error in the C# version of the 2nd to l... Read more
Broken link in the docs
Steps to reproduce : - go to link http://docs.unity3d.com/Documentation/ScriptReference/Event.html and notice that it's broken *Note... Read more
Project crashes after resume from background on WP8
Steps to reproduce:1. Download "Realistic FPS Prefab" package from Asset Store2. Build and run scene "FPS Prefab Sandbox"3. Press ho... Read more
Texture corruption on Mac standalone build after reloading level
To Reproduce:1. Open DrivingSimulator(bugtest) project2. Build and Run (Macstandalone platform)3. Once game is running, press space ... Read more
Selecting a transition between empty Animations causes Unity to hang
To reproduce:1. Open project EmptyAnimCrashRepro2. Open New Animation Controller3. Select the transition between the animations - Un... Read more
EditorGUIUtility.RenderGameViewCameras ignores rect
EditorGUIUtility.RenderGameViewCamerasdoes not respect the Rect that is passed in. It only renders whatever size the GameView is ren... Read more
Improve Camera.RenderToCubemap docs and error message
RenderToCubemap(cubemap: Cubemap) docs and error message could be improved. That function actually reads back an image from the GPU ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default