Search Issue Tracker
Won't Fix
Votes
0
Found in
4.3.0b4
Issue ID
567340
Regression
No
Reimporting shaders causes memory usage to increase on Mac+GeForce650M
To reproduce:
1. Open project Shader recompile
2. Select some or all shaders
3. Reimport them n times
4. Notice that after each reimport real memory increases
Seems to only reproduce on Mac editor with GeForce 650M.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed on 2023.2 and 6000.0 streams
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
Add comment