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Screen flickering when resizing content player window.
Screen flickering when resizing content player window. Repro Steps: 1. Unzip the attached file 2. Run /BlinkTest/html/test.html 3.... Read more
GUI.Window windows in an EditorWindow do not cause ScrollView areas to e...
To reproduce 1. Open project attached user's latest mail 2. select TestObject 3. go to Tools -> WisdomTools -> Target Editor with B... Read more
GPU Profiler for Terga shows incorrect numbers
Tested device: ASUS Transformer Prime TF-201 Steps to reproduce: 1. Open AngryBots project 2. Check 'Autoconnect profiler' and 'Dev... Read more
[PLM] Decals do not affect baked global illumination
A decal should bounce light, but not occlude light hitting the geometry behind it. It could be projected on the geometry behind it, ... Read more
Importing asset package onto usb stick without enough free space cause c...
Steps to reproduce: 1. Download the attached package to a project on a usb drive which doesn't have enough free space 2. Receive an ... Read more
Unity Crashes w/ Out of Memory exception compiling resources
To reproduce: 1. Create a project with a lot of .ogv files, total of ±1.5gb 2. Build for standalone Read more
Switching between forward & deferred shifts game view by 1 pixel on D3D9
To reproduce 1. Create a scene with any kind of object that fills the viewport in one dimension (x) 2. shifting between forward and... Read more
[Scripting, Graphics] Unwanted burst of particles when attached to movin...
To reproduce: 1. Open attached project and attach script 'move ship' to the spaceship gameobject 2. First play scene with the scrip... Read more
Textures used in cubemaps do not auto update in cubemap after being modi...
Steps to reproduce : - create a cubemap - add 6 image files to project - drop those into slots in cubemap - edit image files outsid... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT