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Deadlock in MT rendering when render thread writes a GL error message
Happens when building the repro project from case 561116 on OS X and entering fullscreen mode in the standalone player (by pressing ... Read more
Unity becomes unresponsive after re-login
Seems like it is reproducible only with Radeon GPUs as we could not reproduce it with GeForce GPUs. Use of single or dual monitor se... Read more
Shaders preprocess #pragma surface before #ifdefs
Right now impossible to have for example this:#ifdef DESKTOP_VARIANT#pragma surface surf FancyStuff#else#pragma surface surf Simpler... Read more
Hitting ESC key to cancel "change static flags" dialog produces
To reproduce:1. Open bugdemo.unity2. Select root game object3. Click static checkbox in inspector.4. when the dialog pops up, hit ES... Read more
-e Crash when calling SetTargetBuffers inside Awake and OnEnable
To Reproduce:1. Open the attached project & scene.2. Press play3. Check the comments in the script for more details Workaround:1... Read more
MonoDevelop does not support ยด~ and similar symbols on Portuguese (Brazi...
To reproduce:1. Add Portuguese (Brazil ABNT) to the available languages in your language preferences2. Open a new script in MonoDeve... Read more
Scene view goes dark if light is added and deleted
To reproduce:1. Create new scene2. Add a cube, it's lighted3. Add any light4. Delete it, cube won't be lighted Inconsistent behavior... Read more
Crash when adding a missing script to multiple objects in a prefab
repro:- create an empty GO and add another one as its child- create a new script, apply to the child- (move to Project tab to) creat... Read more
After creating a cube on runtime and undoing causes "Dereferencing NULL ...
To reproduce:1. Create a cube in runtime2. Move the cube3. Leave play mode4. Undo a few times - an error appears: "Dereferencing NUL... Read more
After deleting an object in runtime its still possible to redo the delet...
To reproduce:1. Open project 302. Open scene test13. Enter play mode and delete a cube4. Exit play mode. Undo + Redo removes the cub... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed