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Batch draw calls not reported in the profiler
Batch draw calls not reported in the profiler Build a web player and connect the profiler. It shows 0 draw calls batched, but you c... Read more
[ScriptingAPI] ParticleSystem.Particle.size and ParticleSystem.Particle....
ParticleSystem.Particle.size and ParticleSystem.Particle.color are equal startColor and startSize of ParticleSystem. And should upda... Read more
Incorrect types in AddComponent() are handled silently
Passing incorrect paramater to any of overloaded methods AddComponent() should not result in silently do nothing Following cases wi... Read more
Camera frustum in scene-tab broken when updating camera projectionMatrix
Steps to reproduce: 1 Open project and update it to use in 4.x 2 Open BrokenCameraFrustumDisplay scene 3 Play scene and move camera ... Read more
Attaching the debugger and playing causes the Editor to become unresponsive
Steps to reproduce : - download the project attached - open the scene "June 30th" - go to Assets > Sync MonoDevelop Project - attac... Read more
Gravity Multiplier in UI is a Gravity Modifier in script.
Gravity Multiplier in UI is a Gravity Modifier in script. It's wrong because these field make the same so they should have the same ... Read more
[Textures] Changing texture wrap mode of a light cookie doesn't always u...
1) What happened when you change the texture wrap mode of a light cookie from clamp to repeat the game view isn't updated instantly ... Read more
ImageEffects: Glow causes screen to go white on Android
If Glow is enabled, screen goes all white after a few seconds of running the application. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder