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Not all shadows are rendered with Shadows.RenderShadowMap when GameObjec...
How to reproduce:1. Open the attached project2. Open "Instancing Bug" scene3. Enter the Play Mode4. Select "Instances B" in the Hier... Read more
[Android] Spurious "Unable to find libaudioplugingvrunity" error in `adb...
Steps to reproduce:1. Open user attached project2. Build & Run to an Android device3. Check the logcat and observe the "Unable t... Read more
AssetDatabase.LoadAllAssetsAtPath fails to load built in assets
In Unity 2018.2, when attempting to use the "AssetDatabase.LoadAllAssetsAtPath" to load the assets from either "Library/unity defaul... Read more
[Performance] UI Animators.update performance regression from the 2018.1...
How to reproduce:1. Open the user-submitted project2. Enter Play mode and observe the Raw Hierarchy data in the Profiler Window Actu... Read more
Trying to turn a prefab instance with missing asset into a prefab again ...
Steps to repro:1. Create a GameObject2. Turn it into a prefab3. Delete the prefab asset4. Drag prefab instance in the project view. ... Read more
Creating Texture2DArrays with certain formats results in them being chan...
How to reproduce:1. Open tester-submitted project (Texture2DArray)2. Drag the 'Array2D.cs' script onto any GameObject3. Enter Play M... Read more
Assertion raises while dragging script onto prefab asset Inspector
Steps:1. Create a script2. Create a new scene3. Add empty GameObject4. Drag GameObject to Project Brower to make a prefab asset5. Se... Read more
Linear color space build can be started with WebGL 1.0 in the API list
-e: when selecting Linear color space there should be a hint that you need to remove WebGL 1.0 from the API list and you should not ... Read more
[Mono] .NET 4.x TLS 1.2 excessive GC usage while reading from tls stream
Steps to reproduce:1. Open user attached project2. Play the scene and press "Run"3. Open profiler and observe that GC allocations go... Read more
Root values played by the Timeline that has a recorded track are incorre...
How to reproduce:1. Download and open the project from OC2. In the Project window go to Scenes and open "Scene" scene3. In the Hiera... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value