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Marking WebCamTexture non readable mirrors the webcam, but doesn't chang...
Won't fix (by design): please note, that videoVerticallyMirrored will query platform-specific part, which might be not ready before ... Read more
Texture.GetPixels() cases memory leak on Windows Phone 8
Steps to reproduce:1. Create a project which intensively uses Texture.GetPixels();2. Deploy it to device3. App will crash after some... Read more
Raycasts do not always hit EdgeCollider2Ds
Steps to reproduce : - import the project attached- jump with the character on the thin platform- jump up and down a few times and n... Read more
Transitions in mecanim state machine causing freeze with mirrored animat...
Steps to reproduce : - import the project attached- open the scene Mirror Test- press play and notice that the blue character freeze... Read more
EdgeCollider2Ds show up in the scene and game view with a green line tha...
Steps to reproduce : - import the project attached at Case 567090- in the scene create any primitive- add an EdgeCollider2D and noti... Read more
Objects with joints attached move, when the parent object is disabled/en...
To Reproduce:1. Open bugreportproject2. Open test scene3. Enter play mode4. Click "One Frame Activity Toggle" several times you shou... Read more
Importing two separate packages with similar folders results in mixed up...
Steps to Reproduce------------------Import two separate packages with a similar folder structure. The second package lists incorrect... Read more
Recursively nested serializable objects lost enum drop downs after the f...
Steps to reproduce : - import the project attached- select the New NestedObjectRoot- in the Inspector expand Child then Children and... Read more
Editor performance is very slow when manipulating objects which contain ...
Steps to reproduce : - import the project attached- open the scene "Overkill on Box Colliders"- select all the cubes- try to manipul... Read more
2D gravity doesn't work properly
To Reproduce:1. Open test scene found in attached project (gravitybug.zip)2. Enter play mode3. Move a bit to left, move a bit to rig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance