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Disabled cogwheel icon in Inspector should be removed
Create a new folder and select it. In the Inspector, the folder has a disabled "Cog Wheel" icon. However, without any other componen... Read more
Inspector breaks when adding some of the Image Effects
- Open the only scene in the attached project - Make sure in your Layout the Inspector is the right-most window - Select the Main Ca... Read more
Enter key selects/deselect wrong options in Build Settings
- Add a Scene to the Build Settings - Select the webplayer as a platform - Select the scene in the build settings - Press Tab follow... Read more
Build settings: Cannot navigate between Platforms with arrow keys
- Go to the Build Settings window - Select the Webplayer platform - Try navigating between the different platforms using the arrow k... Read more
Tab key does not work in New Project Window
From Unity's menu choose Open Project or New Project. The Tab key does not move the focus on the different elements in that window. ... Read more
Inconsistent way of presenting options in Build Settings
1. Go to Build Settings and notice that: 2. Some of the checkbox options, when you mouse over, display a line of additional text abo... Read more
Newly created label tags not updated in Project Browser
To reproduce: - Open AngryBots demo - Create a new label for an asset in Preview - Go to Project Browser and click on the Label Icon... Read more
Default Preview Size for OneColumn should be list
Entering a keyword in Search Field changes the zoom settings in One Column Project Browser To reproduce: - Open the AngryBots demo ... Read more
Weird looking white line in Profiler window
Open the Profiler window. Notice white line (as indicated in the attached window). This is the same line that is displayed when user... Read more
Saving Layout should ask for confirmation when layout name duplicates an...
Save your current Unity layout with any name. Change something in the layout. Choose to save it again. Last used name for the layout... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT