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89
votes
Duplicate

[Quest 2] 2022.2 is slower than 2021.3 when built on Quest 2

Oculus

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Aug 29, 2022

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Version/s: 2021.3.8f1, 2022.2.0b6, 2023.1.0a6

Reproduction steps:1. Open Oculus Developer Hub, go to the Device Manager tab, and install OVR Metrics2. Turn on Metrics Hud3. Open ... Read more

54
votes
Fixed

SDF Baking causes memory to be allocated that isn't deallocated when in ...

Visual Effects

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Jan 30, 2023

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Version/s: 2021.3.17f1, 2022.2.4f1, 2023.1.0b1

How to reproduce:1. Open the user attached "SDF Bake Bug.zip" project2. Enter Play Mode3. Open the Activity Monitor4. Open the "Memo... Read more

48
votes
Fixed

[Quest 2] OculusXR has worse performance than OpenXR when built

Oculus

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Mar 20, 2023

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Version/s: 2023.1.0b5

Reproduction steps:1. Open the attached project "PerfTest2021"2. Install the OVR Metrics tool from Oculus Developer Hub3. Go to the ... Read more

45
votes
Won't Fix

InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeA...

Graphics Device Features

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Mar 31, 2023

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Version/s: 2020.3.46f1

How to reproduce:1. Download and open the attached project2. Enter Play mode3. Observe the console window Expected outcome: No error... Read more

40
votes
Won't Fix

[2021.3] “Cleanup Blit" is logged when entering Play Mode in a newly cre...

RP Foundation

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May 26, 2023

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Version/s: 2021.3.26f1

How to reproduce:1. Create a new project using a “3D (URP)” or “3D (HDRP)” template2. Enter Play Mode and observe the Console window... Read more

21
votes
Fixed

Editor crashes with Error “TLS Allocator ALLOC_TEMP_THREAD, underlying a...

Mecanim Animation

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Jan 03, 2024

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Version/s: 2022.3.17f1, 2023.3.0b1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more

20
votes
Third Party Issue

[Android] The Player crashes when the project with com.google.android.pl...

Android

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Mar 21, 2024

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Version/s: 2021.3.36f1, 2022.3.22f1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to Android ... Read more

18
votes
Fixed

[Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added o...

Vulkan

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May 03, 2024

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Version/s: 2021.3.37f1, 2022.3.26f1, 6000.0.0b16, 6000.1.0a7

How to reproduce:1. Open the “IN_74879” project2. Open the “SampleScene”3. In the Build Settings make sure the Android Platform is s... Read more

44
votes
Won't Fix

[WinRT] UnityEngine.dll is referencing Assembly-CSharp.dll

WP8.1

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Mar 03, 2015

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Version/s: 5.0.0f4

Due to this, MDIL fails to properly process structs from UnityEngine.dll used as generic parameters, thus causing InvalidCastExcepti... Read more

52
votes
Fixed

[CmdBuffers] Expose a way to write depth in CommandBuffer before deferre...

Graphics - General

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Jan 27, 2015

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Version/s: 5.0.0b21

CommandBufferTest renders a mesh with the default material. In the frame debugger both the black (unlit) color and the depth values ... Read more

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