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Unity Editor's concept of "maximized" not correct
Steps to reproduce:1. Change monitor resolution to smaller than maximum.2. Open Unity Editor, maximize the window.3. Close the Edito... Read more
Entering Play mode resets camera zoom
Steps to reproduce:1. Select a camera and use "Align view to selected" option2. Zoom out slightly using scroll wheel3. Enter and exi... Read more
2D project previously used with older Unity version does not have its sc...
Steps to reproduce:1. Open project, which was previously used with 4.3.4f1, with 4.5.0b5 version2. Scene view will be set to 2D, but... Read more
GetThreadContext failed and other issues when using Unity & ESET
To reproduce:1. Download the newest version of ESET (that can be done here: http://www.eset.com/us/download/home/detail/family/2/?tr... Read more
No warning when a cyclic reference is ignored in serialization
To reproduce:1. Open attached project2. Open scene "test missing warning"3. Note that there is a "test missing warning" object in sc... Read more
Serialization depth warning thrown when a property exposes a reentring c...
To reproduce:1. Open attached project2. Open scene "test false positive"3. Reimport the "TestSerializationDepthFalsePositive" script... Read more
CreateUI -> Text causes NullReferenceException
1. Create a new project2. GameObject -> CreateUI -> Text3. NullReferenceException in the console Read more
Inconsistent naming behavior between files & folders
To reproduce:1. Create a new project2. Create a folder, name it "0.1"3. Duplicate the folder - its copy is called "1.1"4. Create a p... Read more
Cannot drag Hierarchy children to be first child of parent
Steps to reproduce : - create a new project- create a few game objects in the Hierarchy and add them as children of another object- ... Read more
[Graphics.Blit] Graphics.Blit moves screen one pixel up in Play mode
Duplicate: http://issuetracker.unity3d.com/issues/game-view-is-offset-when-blitting-from-a-rendertexture To reproduce:1. Open the pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS