Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
4.3.4f1
Issue ID
597323
Regression
No
Unity Editor's concept of "maximized" not correct
Steps to reproduce:
1. Change monitor resolution to smaller than maximum.
2. Open Unity Editor, maximize the window.
3. Close the Editor.
4. Change resolution to higher
5. Open the same project. Editor will not be filling up the screen. Double-clicking on window title for the first time will not cause it to maximize. On tested machine window jumps slightly down and onto another monitor.
6. Later double-clicking on Editor Window title will cause it to toggle maximize properly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment