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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
4.3.4f1
Issue ID
597323
Regression
No
Unity Editor's concept of "maximized" not correct
Steps to reproduce:
1. Change monitor resolution to smaller than maximum.
2. Open Unity Editor, maximize the window.
3. Close the Editor.
4. Change resolution to higher
5. Open the same project. Editor will not be filling up the screen. Double-clicking on window title for the first time will not cause it to maximize. On tested machine window jumps slightly down and onto another monitor.
6. Later double-clicking on Editor Window title will cause it to toggle maximize properly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
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