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Premultiply alpha is calculated incorrectly in LWRP Shader Graphs
How to reproduce: 1. Open the attached project 2. Inspect in the scene view the "Cube" GameObject Expected: Cube color is white Ac... Read more
[ShaderGraph] Need to handle numbers in scientific notation (ie 1e+10)
Large numbers in our float and int fields get converted to scientific notation and we splice that into the shader code without check... Read more
Selection of the sprite in the Sprite Editor Window changes size and off...
How to reproduce: 1. Open attached project "Case_1134295_reproProject.zip" 2. Select "smb1_misc_sprites" in the Project Window 3. In... Read more
The small Capsule Collider is pushed through the Mesh when Collision wit...
How to reproduce: 1. Open the "t-15" Scene in the attached "PhysicsIssue.zip" Project 2. Enter Play Mode Expected Behavior: The "P... Read more
[Object Selection Window] Navigating in search field with UP and DOWN ar...
How to reproduce: 1. Open attached project "Case_1134296_reproProject.zip" 2. In Hierarchy, select "New Sprite" GameObject 3. In Spr... Read more
Animation with "Copy From Other Avatar" Option gets the wrong Child Pref...
How to reproduce: 1. Open the attached "Neko No Tatakai.zip" Project 2. Navigate to Assets > Game Assets > Imported > Character > Mu... Read more
Crash on Object_CUSTOM_GetName when spawning GameObjects via Timeline Si...
How to reproduce: 1. Open the "Object_Custom_GetName_Crash.zip" project 2. Open the "SampleScene.unity' scene 3. Press Play 4. Wait ... Read more
Crash on Scripting::ScriptingWrapperFor when setting GameObject parent v...
How to reproduce: 1. Open the "ScriptingWrapperfor_Crash.zip" project 2. Open the "SampleScene.unity' scene 3. Press Play 4. Wait ti... Read more
GC is constantly allocating when using OnPostRender as a Coroutine on a ...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "CleanerRepro1129495.zip" Project 2. Open the CPU Profiler 3. Ente... Read more
Worker threads for Enlighten are set up when launching a Server Build
How to reproduce: 1. Create a new Unity project 2. Open Build Settings 3. Check the 'Server Build' option 4. Build and Run the proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL