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Activation window appears without styling on windows
Activation window appears without styling on windows (sometimes)This has been observed several times, but cannot always be reproduce... Read more
Undo does not work when Frame Debug is enabled
Undo does not work when Frame Debug is enabled To reproduce:- Create a new project- Open Frame Debug window and Game View- Make sure... Read more
Drawcall names and numbers clash
Drawcall names and numbers clash - please see attached screen shot for details. To reproduce:- Open attached project and launch scen... Read more
RenderTarget dropdown menu is grayed out
RenderTarget dropwdown menu is grayed out - please see attached screens shot for details: To reproduce:- Open attached project and l... Read more
The new transition to self loops differently than two identical animations
Steps to repro:1. Open the attached project and a scene "test1"2. Press Play3. Observe, that the Adam_newloop object runs faster usi... Read more
Multi editing broken with Hierarchy search results objects
Steps to reproduce : - import the project attached- open the "Test" scene- do a search in the Hierarchy for "Cube"- select a cube th... Read more
Reflection Probes demo crashes with RenderTexture assert
Open the demo scene in the attached project (the Reflection Probes demo for GDC). Select the airplane model fuselage and expand some... Read more
Awake methods of generic class children are not called
Steps to reproduce:1. Create a generic class which is derived from MonoBehaviour2. Create a class which is derived from previously c... Read more
Audio Mixer window doesn't repaint properly when maximized or when layou...
Select Maximize in the Audio Mixer Window, then minimize it again or switch between Horizontal and Vertical layouts. Different repai... Read more
[Audio Mixer] When Inspector is set to minimum width all sliders disappe...
Select a channel with Ducking and make the Inspector as narrow as possible to see the issue or check it in the attached screenshot. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject