Search Issue Tracker
Fixed in 4.5.X
Votes
1
Found in
4.3.0f4
Issue ID
577245
Regression
No
Sprite packer causes a crash due to out of memory exception
To reproduce:
1. Open attached project
2. Enable sprite packer
3. Try to pack sprites
Expected result: Sprites pack properly
Actual result: Out of memory exception
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
ryvejem
May 21, 2020 23:03
There are rules for everything that has to be abide by everyone and there should be no exception and it is also explained in <a href="https://essay-writing-services.reviews/edubirdie-com-review/">edu birdie</a> that they have rules foe vat too and how much amount should be added and deducted depend on that.
zisaMan
Oct 02, 2015 07:43
sprite packer crashes also in 4.6.8p2
opertoonist
Apr 29, 2014 16:22
Any updates on when this fix will be released? Our workflow is unfortunately at a standstill until then. Thanks!
vqt123
Apr 23, 2014 02:26
We also had this problem, but is simple to fix by disabling the sprite packer.
edit -> project settings -> editor
disable sprite packer
lecksfrawen
Feb 28, 2014 20:39
I'm experiencing this error with Unity's version 4.3.4f1. I'll try isolating the guilty files in a new project to isolate the issue and send the bug report.