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Black screen between splash image and the first scene content
To reproduce:1. Open the attached project (user uploaded a smaller project during our conversation)2. File -> Build and Run3. Not... Read more
Gravity is broken
To reproduce:1. open attached project2. open gravity is broken scene3. enter play modeExpected results: All objects named Door / Wal... Read more
Setting target position on a wheel collider lower than 0 causes an error...
To reproduce:1. Add a wheel Collider to any object2. Set Target Position to lower than 0 or higher than 1Expected result: You can't ... Read more
uGUI rect transform rotation is broken in 4.6.0b7
To reproduce:1. Open attached project2. Open scene test3. Enter play mode - note that the panel is scaling rather than rotation4. No... Read more
Wheel Collider lacks the documentation on some of it's variables
Wheel Collider lacks the documentation on some of it's variables:Force app point distanceWheel Damping Rate Note: The variables were... Read more
Wheel Collider jumps to sky when colliding
To reproduce:1. Open attached project2. Open collider vs boxCollider scene3. Enter play modeExpected result: The Cube with the wheel... Read more
Triangle mesh collider does not collide
To reproduce:1. Open attached project2. Open collider vs box Collider scene3. Enter play modeExpected result: All the objects collid... Read more
Universal: Changing transparent or cutout shader to universal should cha...
Right now all shaders when changed to universal have rendering mode set to Opaque. Transparent and cutout shaders should have it set... Read more
NavMesh documentation is arranged in the wrong order
To reproduce:1. Open the manual2. Click on Navigation and Pathfinding3. Hit Next noting what pages opensExpected result: They open i... Read more
Can not to use "_MainTex_ST" variable in a surface shader
Steps to reproduce : - create a new project- import the shader attached and notice the error Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject