Search Issue Tracker
Shadows casted by the environment with dual light mapping enabled does n...
See last user's reply and take attached project. 1 Open project 2 Open the "Dual Lightmapping Bug" scene. The project should be set... Read more
MenuItem shortcuts seem to be stealing input from textboxes
Steps to reproduce : - import the project attached - go to Window > Example Input Window - try to type "2" and notice it doesn't work Read more
There is a significant difference in the look between baking a dual ligh...
This is the dual light map: http://grab.by/mDge This is the directional light map: http://grab.by/mDgc Read more
Game view doesn't respect aspect ratio on any resolution that has an act...
Steps to reproduce : - import the project from the Case 542599 - set the game view to iPad (1024x768) - press play and notice the g... Read more
ScrollView, Selectiongrid, Toolbar inside PropertyDrawer causes misalign...
Note, not technically a problem with PropertyDrawers but with GenericInspector (OptimizedGUIBlock) in general. Steps to reproduce :... Read more
"renderer.isVisible" always returns FALSE when the renderer is a Particl...
Steps to reproduce : - import the project attached - open the scene and press play - notice the "renderer.isVisible" always returns... Read more
Warning on importing this shader
1 Create new project 2 Try to import attached shader - you should see 2 warnings in console Shader warning in 'Physical': Program 'f... Read more
Internal compiler error when code is in Plugins folder
See user's description Just open the project Read more
When moved this shared code into a Mono DLL or into the Assets/Plugins d...
See user's description. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Element name is not updated when clicking on a different element after entering name in the Inspector
- Crash on Texture::TextureIDMapInsert when opening a specific project
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode