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HingeJoint2D.referenceAngle is updated on every component value change
It should either be controlled through relative rotation of connected rigid body or be exposed and not changed during other value ch... Read more
Scene has way to many draw calls
To reproduce:1. Open the attached project2. Play the "Assets/UI/Examples/Scenes/Layout Groups" scene3. In the game window, click "St... Read more
No shadows using a custom shader on OpenGL
Steps to reproduce : - import the project attached using D3D9- switch the build platform to standalone and notice that the object ha... Read more
The delegate of On Click (Button) of Button (Script) called twice
Steps to reproduce : - import the project attached- open the scene "Widgets" and press play- press the "Button" and notice in the co... Read more
[WP8] Collision2D.relativeVelocity is always 0,0
To reproduce:1. Import repro package2. Open scene repro. It has two ships and plays a sound when the Collision2D.relativeVelocity.ma... Read more
Sprite Packer documentation does not explain that sprites are split to d...
The user suggests to make documentation more explicit on packing sprites. It should explain that based on their packing tag, all spr... Read more
Wrong label appears in "Edit" menu for Undo/Redo when multiple objects a...
Steps to reproduce : - import the project attached- go to Test > Create object- go to Edit and notice that the label is "Undo Cre... Read more
Jerky/unresponsive scrolling in a ScrollView area with buttons
- Open attached project- Open "SimpleView" scene- Hit play- Try to drag vertically down on the top most button (press on the top but... Read more
Rapidly maximizing/un-maximizing the game view with shift+space crashes ...
Steps to reproduce : - create a new project- focus on the game view- hold shift and space to rapidly maximize and un maximize the ga... Read more
Cannot call set_Enabled from UnityEvent in the inspector
To reproduce:1. Create a uGUI button2. Create a new On Click event3. Set the camera as the object4. Select the functions > Behavi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject