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If SkinStyle is used with TextField it turns into a multiline TextArea
If SkinStyle is used with TextField it turns into a multiline TextArea. If no style is set (default), it is working as expected. TR... Read more
Styling: GameObject Static dropdown needs highlight color
On any GameObject, click on the Name field in the Inspector and press Tab once. The Static dropwdown receives keyboard focus (you ca... Read more
[Gizmos] Gizmos are wrongly displayed an object has negative scale on an...
The bug: - Primitives rendered with Gizmos API appear to be displayed without lighting if using a Gizmo matrix with negative scale o... Read more
Unable to import a package from folder with Chinese name
On 4.1 it crashed Unity But on 4.2 and 4.3 - Unity gives error that it can't import this package 1 Download attached test.zip 2 Un... Read more
Baking a lightmap using "Bake Selected" after using "Bake Selected" on a...
Notes: This bug case will be closed as `won't fix` because the issue is from Unity 4.x where Autodesk's Beast lightmapping solution ... Read more
DinamicOffMeshLink changing End or Start transform using Gizmo
AutoRepath happens only when Agent reaches the end of the calculated path when startTransform or endTransform is changed in runtime ... Read more
[VCS] Unity says "umergeable file" even though P4V is able to text merge it
Related to https://fogbugz.unity3d.com/default.asp?543213 (Mac FileMerge says "Unable to compare files" when merging text asset file... Read more
[Undo] Undo does not cancel reparent of sub emitters
Undo does not cancel parenting of subemmiters. Repro steps: 1. In the scene hierarchy create two particle systems A & B. 2. Select ... Read more
Profiler reports memory twice for Decompress on Load clip
To Reproduce: 0. The "long.ogg" AudioClip is set to "Decompress on Load" and loaded from an AssetBundle. 1. Build & Run a standalon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window