Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
4.2.0b3
Issue ID
544444
Regression
No
[Undo] Undo does not cancel reparent of sub emitters
Undo does not cancel parenting of subemmiters.
Repro steps:
1. In the scene hierarchy create two particle systems A & B.
2. Select A and enable subemitters on it.
3. Add B as one of A's subemitters.
4. Upon being prompted whether to reparent, click yes.
5. B is moved to a be a child if A in the hierarchy.
6. Press Ctrl+Z - In hierarchy view B still stands under the A.
Expected outcome: Undoing to undo reparenting of particle systems.
Note:
- not a regression, happens since early 4.x
- still present in latest 5.4.0b10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple errors are thrown in the console while using perforce when moving an asset using shortcuts
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
Add comment