Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
4.2.0b3
Issue ID
544444
Regression
No
[Undo] Undo does not cancel reparent of sub emitters
Undo does not cancel parenting of subemmiters.
Repro steps:
1. In the scene hierarchy create two particle systems A & B.
2. Select A and enable subemitters on it.
3. Add B as one of A's subemitters.
4. Upon being prompted whether to reparent, click yes.
5. B is moved to a be a child if A in the hierarchy.
6. Press Ctrl+Z - In hierarchy view B still stands under the A.
Expected outcome: Undoing to undo reparenting of particle systems.
Note:
- not a regression, happens since early 4.x
- still present in latest 5.4.0b10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “ArgumentOutOfRangeException“ error when selecting 'TMP_InputField' content using keyboard in WebGL build
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
Add comment