Search Issue Tracker
Won't Fix
Votes
1
Found in
4.2.0b3
Issue ID
544743
Regression
No
Baking a lightmap using "Bake Selected" after using "Bake Selected" on a mesh with no UV coordinates causes Unity to crash
Notes:
This bug case will be closed as `won't fix` because the issue is from Unity 4.x where Autodesk's Beast lightmapping solution was used as baked backend. It is now deprecated and new backend solutions are used. If you encounter this type of issues in Enlighten or Progressive Lightmapper (available as of Unity 5.6), please open a new bug case.
Reproduction Steps:
1. Open unity scene "Scenes/Scene".
2. Select object "Cube No UV" in the hierarchy.
3. Perform Bake Selected operation on the lightmapping tab(Window->Lightmapping in menu).
4. Select object "Cube" in the hierarchy.
5. Perform Bake Selected operation.
- on Win 7 Unity just crashed
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGL][Android] Corrupt header when connecting via IP
- Editor and Android Player hangs/freezes when repeatedly Loading/Unloading AssetBundle in Vulkan
- Selecting a Material for HDRP Decal Projector in the Inspector window spams errors in the Console
- Expanded Asset Preview Box moves/hides when creating new Asset in Project window
- Player crashes on Meta Quest with "/apex/com.android/runtime/lib64/bionic/libc.so" when using OpenXR Plugin in a specific project
Add comment