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Won't Fix



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Issue ID




Baking a lightmap using "Bake Selected" after using "Bake Selected" on a mesh with no UV coordinates causes Unity to crash

Global Illumination


This bug case will be closed as `won't fix` because the issue is from Unity 4.x where Autodesk's Beast lightmapping solution was used as baked backend. It is now deprecated and new backend solutions are used. If you encounter this type of issues in Enlighten or Progressive Lightmapper (available as of Unity 5.6), please open a new bug case.

Reproduction Steps:
1. Open unity scene "Scenes/Scene".
2. Select object "Cube No UV" in the hierarchy.
3. Perform Bake Selected operation on the lightmapping tab(Window->Lightmapping in menu).
4. Select object "Cube" in the hierarchy.
5. Perform Bake Selected operation.
- on Win 7 Unity just crashed

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