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Custom sprite-shader renders the colour of the alpha texture when viewin...
To reproduce:1. Open the attached project2. Play the scene3. Note that the table is all grey4. Build and run on an iOS device5. Noti... Read more
Enabling gyroscope on Samsung Note 3 adds big cpu overhead
With gyroscope disabled, the CPU overhead is 4-7 ms. With gyroscope enabled the CPU overhead jumps to 20-30 ms with occasional spike... Read more
Doing any actions with high bone count model is very slow
To reproduce:1. Open attached project2. Select Quadropus_4k_bones3. Notice that any actions in import settings like switching tabs o... Read more
Opening project wizard while playing animation preview throws error
To reproduce:1. Open attached project2. Select snake_baked object3. Play animation preview4. Open project wizard (File > New/Open... Read more
Mobile Shaders light intensity calculations seems to be wrong
To reproduce:1. Open the project that I've attached2. Open the scene3. Move the spotlight a bit nearer to the boxes4. Notice light i... Read more
Standalone Controller Connection Failure
Unplugging the controller from a running build, or starting a build with a controller disconnected prevents you from plugging it bac... Read more
The "Path" view when searching objects in the Hierarchy is not displayed
Steps to reproduce : - create a new project- create a Cube in the Hierarchy- search for "Cube"- select the cube and notice the path ... Read more
Mouse wheel unusable in Sprite Packer or Sprite Editor
To reproduce:1. Open the attached project2. Click on a sprite and open the sprite editor3. Try zooming the sprite using a mouse whee... Read more
Sprite Editor displays incorrect border when texture's max size is small...
To reproduce:1. Open the attached project2. Select the 'Bug_Select_Title' sprite in the Project panel3. Open the Sprite Editor4. Not... Read more
Crash when opening with -force-opengl
To reproduce:- Open the editor via Command window with -force-opengl- Observe the crash Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject