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Cursor.SetCursor does not work properly in-editor on Mac
Steps to reproduce : - import the project attached- open the scene "Open Me"- select the "Select Me" game object- position the mouse... Read more
uGUI objects with non-center anchor point are instantiated with wrong of...
Steps to reproduce:1. Open the attached project and the scene "canvas_bug"2. Press play3. Observe, that instantiated uGUI object hav... Read more
Set 'handle rect' on slider to 'none' and you get error
1. create slider in scene and go to inspector2. select handlerect and choose none or press backspace3. observe error in console Undo... Read more
Crash when changing the BlendTree parameter to Speed and hit Play
To reproduce:- Open attached project and launch "Generic Skeleton Example"- Select the "mine_bot" object in Hierarchy- Open the Anim... Read more
Crash when continously adding too large int in submit key size on events...
1. create empty game object and add eventsystem2. in the submit key size field keep doing this: Punch in 10-15 random numbers and pr... Read more
Error when entering large int into submit key size on eventsystem
1. Create empty game object and add event system2. in the size of the submit key section punch in numbers (random) for at least more... Read more
Highlighter looks wrong when selecting a Bone on Avatar
Highlighter looks wrong when selecting a Bone on Avatar Body Mask. To reproduce:- Open attached project- Double-click on "RunsAvatar... Read more
Two errors when entering too much text into text field in uGUI
1. copy text from the attached 'TextLimit' into the text field2. two errors occur: maxVertices < 65536 && maxIndices <... Read more
Reversing text wrapmode to wrap from ResizeBounds appears to have no effect
1. create text in scene2. Observe how the text bounds are larger than the text "New Text"3. in inspector go to wrap made and set to ... Read more
Butten label shakes when moving rect handles
1. create a button in scene2. zoom in so button label is clearly seen3. move the recttransform handles of the button Observe: button... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS