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The inspector behaves very slowly when values are typed into fields
Steps to reproduce : - import the project attached - click on the Database prefab - type in the values as in the screenshot attache... Read more
Tab redraw problems when use theme that not have a d3d accelerated desktop
Partially fixed in 4.3.0a4, but still present little glitches 1 Create new project 2 Right click on the desktop and choose 'persona... Read more
Stretched view after unlocking (after video player orientation switch)
To reproduce: 1. Open project AutoRotation_copy 2. Build and run on iOS 3. Hold device in landscape 4. Press on any video mode to st... Read more
Non-userfriendly error message when renaming asset while being disconnec...
1. Create new project 2. Enter invalid Perforce connection info, e.g. invalid servername 3. Click "Connect". Status says: Disconnect... Read more
[LOD] Confusing renderer preview on LOD group if multiple renderer compo...
- Create a Cube and add a Particle System and a Line Renderer component to it. - Add this Cube as a Renderer in a LOD Group. Notice ... Read more
Delete Layouts window looks bad if layouts have long names
Save your layout with using a long name (jfojdsgfodjigioejwovnisdoovbjidokmbodsjfobndsobnkdsnbkjdfs). From the Layouts dropdown sel... Read more
Adding Texture to MaterialPropertyBlock leads to crash.
1) What happened Adding Texture to MaterialPropertyBlock leads to crash. 2) How can we reproduce it using the example you attached ... Read more
On rotating a GameObject using the gizmo, pressing ESC cancels the rotat...
Reproduced on 4.2.0b4 1 Create new project 2 Create cube (make sure rotation is 0) 3 Rotate cube by mouse and press Esc to cancel ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Texture::TextureIDMapInsert when opening a specific project
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy