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Slowly unlocking WP8 device fires additional pause event after the last ...
Steps to reproduce: 1. Create a project that prints out OnApplicationPause(bool) calls. 2. Deploy it to Windows Phone 8 device 3. Pr... Read more
RenderTextures do not work correctly for the Android
RenderTextures cannot be created, instead resulting in a NullReferenceException. Unity Versions: 4.2.0f4 (38efbd14869d) 4.3.0b1 (2f... Read more
[Dynamic Batching] Batching breaks vertex shader transformations
To reproduce: 1. Open project BatchingBug 2. Open scene Level_01 3. Enable dynamic batching 4. Enter play mode 5. Click on the game ... Read more
Fatal error message when removing an object in a custom inspector GUI
To reproduce: 1. Open project TS2 2. Open scene 01 3. Select Controller in hierarchy 4. In the inspector, navigate to "Post tags" 5.... Read more
Changing script on a monobehavior breaks the component editor
Repro: 1) Add a script to e.g the Main Camera 2) Change the script using ObjectSelector 3) Notice that the cogwheel disappears and c... Read more
[Collision] Particle collision detection does not happen if the collidin...
Steps to reproduce : - import the project attached - open the scene and press play - notice that the unicorn will turn red when a p... Read more
Light probes only work if there's static geometry in the scene being lig...
Reproduced in 4.3.0b1 Also present in 4.1.5f1 and 4.2.0f2 Light probes only work if there's static geometry in the scene being ligh... Read more
Bootcamp project: Mac standalone freezes
-e: running a mac build of the bootcamp project freezes the app. log shows "Receiving unhandled NULL exception" -repro: --get Boo... Read more
AnimationCurve created by script has a very steep transition
When creating an animation by code (add KeyFrame to AnimationClip then finally add AnimationClip to Animation and Play() ) if making... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL