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There is no way to use both platform-specific and editor plugin DLLs in ...
If editor has compiled plugin binary and scripts which use it, it will not be possible to build application. The only workaround is... Read more
[Win Store Apps] URI issue
When WSA application is initialized and is running in background, using Windows "Run" window we can pass arguments with URI method b... Read more
getting picture via WWW fails
-e: the attached test project downloads an ogg and a picture and is supposed to show/play them. works fine on windows editor/stand... Read more
Buttons that use "SpriteSwap" transition lose parameters
To reproduce: 1. Open the project 2. Open the scene (it contains a labeled uGUI button that use SpriteSwap for transition) 3. Run th... Read more
MonoDevelop gives error on stop debugging after Exeptions
MonoDevelop gives error on stop debugging after Exeptions 2) How can we reproduce it using the example you attached 1 Open attached... Read more
extra file execution prompt for plugin updater on IE
-e: when you install the plugin or load content on IE which needs an update you get an extra file execution prompt -tested & repro:... Read more
not a valid asset file name is thrown for an asset which I don't even ha...
To reproduce: 1. Open attached project Expected result: No errors Actual result: X is not a valid asset file name error in the console. Read more
Smaller than 32x32 Sprites can be set to non FullRect Mesh Type
To reproduce: 1. Open attached project 2. Select box 3. Check it's advanced settings Expected result: Mesh Type cannot be set to Ti... Read more
"Layout" button does not display the layout name
"Layout" button does not display the layout name that the editor is using - please see attached screen shot. Regression from 4.2.2f... Read more
MinRegionArea has no effect when WidthInaccuracy is small
-set WidthInaccuracy to small value (from 1 till 2) -set MinRegionArea to huge value (e.g. 400) -bake NavMesh -notice that NavMesh ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field