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Particle system plays incorrectly if it's disabled before it finishes an...
Steps to reproduce : - import the project attached- open the scene- press play and notice that for the particle on the right the chi... Read more
Cannot rebuild exported VS2013 WindowsStore project twice
Reproducible on 4.5f1, 4.5f2, 4.5f3, 4.5f4, 4.5f5; Repro steps:1. Create new project;2. In build settings set WSA platform and tick ... Read more
Minimizing unity changes the size of maximized unity windows
To reproduce:1. Open unity2. Undock a window (I'm using game view window)3. Maximize the game view window4. Minimize unity5. Maximiz... Read more
Soft shadows with low bias go over the edge of a cube
To reproduce:1. Create a plane, a cube and a directional light2. Set the directional light to have soft shadows and set it's bias to... Read more
Hard Shadows with "Very High Resolution" still look very jaggy at the edges
Steps to reproduce : - import the project attached- open the "HardShadowBug" scene- press play and notice the shadow Read more
NullReference exception when selecting "No Function" on the On Click event
1. Create a new scene2. Add a canvas and a button to the scene3. Add a new on click event for the button4. Drag the canvas to be the... Read more
Physics.CapsuleCast has unclear description
Physics.CapsuleCastAll http://docs.unity3d.com/Documentation/ScriptReference/Physics.CapsuleCastAll.html and Physics.CapsuleCast htt... Read more
Documentation of Capsule Collider has incorrect image
On the CapsuleCollider documentation page http://docs.unity3d.com/Documentation/Components/class-CapsuleCollider.html , the draft sh... Read more
crash due to mishandled RenderSurfaceHandles
-e: game crashes with Fatal Content Error-tested so far: win7/chrome -repro:--go to www.gm99.com/pal/--login with details below (chr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS