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[Editor] After Building and attempting to build again, the editor build ...
[Editor] After Building and attempting to build again, the editor build location will be incorrect Read more
Description, Version History, Dependencies and Samples paragraph/items d...
Steps to reproduce:1. Create a project2. Open Package Manager window (Window > Package Management > Package Manager)3. Select ... Read more
[iOS] XCode always fails to build for iOS8 with any project
[iOS] XCode always fails to build for iOS8 with any project Steps to reproduce:1. Create a New project2. Build for iOS3. Build XCode... Read more
[Shuriken] Nested subemitter does not emit bursts when simulating in edi...
Steps to reproduce: 1. Download and import attached project. (Nestedsubemitters.zip)2. Open scene: test23. Simulate particle system ... Read more
ProBuilder GameObject becomes transparent when duplicating an empty Game...
How to reproduce:1. Open the “ProBuilder_repo.zip“ project2. Open the “SampleScene“3. Remove the “Cube (1)“ GameObject Expected resu... Read more
[ShaderCompiler] Shader files that include .cginc files don't record the...
Reproduction steps:1. Open the attached project "ShaderDependenciesBug"2. Go to Assets/Marmoset/Shader/Terrain3. Right click "Marmos... Read more
"Water Surface" Component's "Appearance" section "Advanced Properties" a...
How to reproduce:1. Create a new HDRP project2. In the Hierarchy, right-click -> Water -> Surface -> Ocean Sea or Lake3. In... Read more
“UnityEditor.Sequences.SequenceAssetIndexer.InitializeWithExistingData” ...
How to reproduce:1. Open the “TestProject” project2. Open the “Assets/TestScript.cs“ script in an IDE3. Remove line 7 and save the f... Read more
Shader Graph compilation shows errors when compiling for the current bui...
Reproduction steps:1. Open the attached project “Test”2. In Project window find and open Assets/ProblematicShader/ParticleUnlitSoftW... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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