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Angular Limits gizmo's direction differs in the different sides of the G...
How to reproduce it:1. Open the attached project '1292341.zip'2. Load 'SampleScene' from 'Assets' > 'Scenes' folder3. Click on th... Read more
Editor crashes in _PluginImporter::GenerateAssetData_ when dragging a ...
Reproduction steps:1. Open the attached project2. Drag and drop "Word" Prefab into Hierarchy-Crash Regression started: 5.3.0f4 Repro... Read more
[Profiling] Raw Hierarchy mode showing Hierarchy mode data in the profiler
Hierarchy and Raw Hierarchy mode are showing the same data. Steps to repro:1. Create a new project.2. Windows > Analysis > Pro... Read more
[Editor] After Building and attempting to build again, the editor build ...
[Editor] After Building and attempting to build again, the editor build location will be incorrect Read more
CustomSampler.BeginWithObject fails in 2019.1 on PS4 and XBoxOne
The [Conditional("ENABLE_PROFILER")] attribute on BeginWithObject in the Sampler bindings compiles out this function for XboxOne and... Read more
[iOS] XCode always fails to build for iOS8 with any project
[iOS] XCode always fails to build for iOS8 with any project Steps to reproduce:1. Create a New project2. Build for iOS3. Build XCode... Read more
[Shuriken] Nested subemitter does not emit bursts when simulating in edi...
Steps to reproduce: 1. Download and import attached project. (Nestedsubemitters.zip)2. Open scene: test23. Simulate particle system ... Read more
[ShaderCompiler] Shader files that include .cginc files don't record the...
Reproduction steps:1. Open the attached project "ShaderDependenciesBug"2. Go to Assets/Marmoset/Shader/Terrain3. Right click "Marmos... Read more
Crash in GetMonitorAndThrowIfNotLockedByCurrentThread when running the p...
Reproduction steps:1. Open the user’s attached project2. Build the project3. Run the project through the terminal until the exit cod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved