Search Issue Tracker
Fixed
Votes
0
Found in
2018.4
2019.4
2019.4.14f1
2020.1
2020.2
2021.1
Issue ID
1292341
Regression
No
Angular Limits gizmo's direction differs in the different sides of the GameObject
How to reproduce it:
1. Open the attached project '1292341.zip'
2. Load 'SampleScene' from 'Assets' > 'Scenes' folder
3. Click on the 'door_doesntwork' GameObject
4. In the Inspector view, go to Hinge Joint component and click on the 'Edit Angular Limits' button
5. In the Scene view, observe the Angular Limits gizmo
Expected result: Angular Limits gizmo faces toward the other side of the door
Actual result: Angular Limits gizmo faces not to the other side of the door
Reproducible with: 2018.4.30f1, 2019.4.16f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a9
Notes:
- 'doors_correct' GameObject shows the correct behavior of the Hinge Joint
- 'doors_works' is a copied 'door_doesntwork' GameObject, but with different Hinge Joint component's Anchor position
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment