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[WP8] Animating color and camera variables does not work
To reproduce:1. Open attached project2. Open scene testlevel - it contains an animation which moves a sprite and changes it's color3... Read more
UnityEditorInternal.BlendTree.GetChildPosition(int k) throws nullReferen...
To reproduce:1. Open attached project2. Open "mainScene". It contains a script that calls UnityEditorInternal.BlendTree.GetChildPosi... Read more
GUIText doesn't show Unicode text
Reproduction steps:1. Open the attached project and the scene2. Press play3. Observe that GUIText doesn't show Unicode text: http://... Read more
Missing scripts cannot be right-clicked in the inspector
Steps to reproduce : - import the project attached- open the scene and select the GameObject- right click on the script in the Inspe... Read more
Installer fails if there is spacing in the path
Steps to reproduce : - have a Unity installation (e.g. 5.0a9)- in the path write : C:\Program Files\Unity 5.0.0a9 \Editor\ - with a ... Read more
WheelCollider documentation is outdated
WheelCollider's gizmo was updated, however the documentation pics still show the old one.To reproduce:1. Add a wheelcollider to a ga... Read more
WheelCollider gizmo's part disappears after moving any object
To reproduce:1. Open attached project2. Open test scene3. Select GameObject4. Move itExpected result: All parts of the gizmo stay th... Read more
RenderTexture warning when switching the mesh of a Skinned
To reproduce:1. Open attached project2. Duplicate the cube3. Change cubes mesh from Cube into SphereExpected result: Mesh changesAct... Read more
Shader compiler hangs on 4.5 in SpaceGraphicsToolkit package shaders
Shader compilers run out of memory in some shaders of SpaceGraphicsToolkit package. Seemingly a regression in 4.5.x; worked in 4.3. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS