Search Issue Tracker
2D physics interpolation isn't working reliably
-repro: In Unity 4.5, enabling interpolation of a 2D rigid body will cause incorrect behaviour (loss of velocity/pausing) if the obj... Read more
Crash while opening scene
- Open Level 0 in the attached project- Open Level 1- Open Level 0 again Unity crashes due to some memory allocation issues and comp... Read more
GraphicsSettings are not saved with the project when Force Text Asset Se...
1. Go to Edit>Project Setting>Editor.Change Asset Serialization Mode to Force Text. 2. Go to Edit>Project Setting>Graphi... Read more
Serialization depth exceeded warning thrown when serializing List with 0...
To reproduce:1. Open attached project2. Open scene "asd". It contains a Class "Node" which has a list of Nodes inside3. Note the con... Read more
2D physics collision broken for game
-e: the bullets no longer bounce off the environment -repro:--open attached project--start intro scene--start level 1--put elastic b... Read more
Volumetric glow vertex shader does not work in D3D, but works in OpenGL
To reproduce:1. Open attached project2. Open scene "VolumetricGlow". It contains cubes with the glow effect on their tops (via the v... Read more
All fields declared before a serialized field with a custom property dra...
Reproduced with:Unity Version 4.3.4f1 (e444f76e01cd)Unity Version 4.5.0f6 (fd4616464986) Resolution:You are not supposed to call Upd... Read more
Applying sprite editor revert unapplied texture type settings
1. Import a sprite2. Change it's texture type to advanced (do not apply the change)3. Open up the sprite editor and change something... Read more
Moving sprite borders in the sprite editor does not activate "Apply" button
To reproduce:1. Import a sprite2. Open the sprite editor3. Try moving the sprite borders - the apply button is still gray, as if no ... Read more
[Graphics, Animation] Particle system with an animation on particle syst...
How to reproduce:1. Open attached project.2. Compare created both GameObject Animations:One cube has a particle system which is not ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS