Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.1f1
Issue ID
584345
Regression
Yes
Animations gets corrupted when importing from 4.2 to newer version of Unity
To reproduce:
1) Open the user attached project DimBug422 with Unity 4.2.2
2) Find 'dim_move' between project files and press it
3) Drag 'dim_low_low-rigged' model to inspector of 'dim_move' preview window
4) Press play button in preview window and you will see the animation playing, this is expected
5) Now quit without saving and open same project with newer version of Unity, 4.3.1f1 for example, while upgrading the project
6) Now press 'dim_move' again and drag 'dim_low_low_rigged' model into preview window of 'dim_move' in the inspector.
7) Play the animation and notice that model will not move, this is unexpected.
'CharacterSelectIdle' animation works fine in both versions.
Also notice an error log in console, afaik you should not get any errors while upgrading project.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
Add comment