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RectTransforms that are LayoutElements in a LayoutGroup return a rect si...
Steps to reproduce : - import the project attached- open the scene- press play and notice that the Layout Child object reports a rec... Read more
Resizing a MyClass[] array in the inspector does not make the new elemen...
To reproduce:1. Open the attached project. It contains a script with a serializable class that has 3 fields (bool int and float). Al... Read more
Maximizing and un-Maximizing Audio Mixer window throws recursive seriali...
- Have a Mixer selected in the Editor, so that you can see it in the Audio Mixer window- Maximize the Audio Mixer window- Un-maximiz... Read more
RectTransformEditor, Overridden prefab properties don't bolden
We need to make RectTransform consistent with Transform, where we show with Bold all labels for values that have prefab override status Read more
Full resolution windowed player is not quite full resolution
Attempting to run a Windows Standalone player in windowed mode at native monitor resolution actually runs at slightly lower resoluti... Read more
Monitor choice ignored if higher resolution needed
This occurs if you use a dual monitor system where your primary monitor has less resolution than your secondary monitor. If you try ... Read more
Half of windowed player on each monitor
While the Windows Standalone player is running on a dual-monitor system if it becomes windowed and its resolution matches the highes... Read more
Crash on iOS iPad only due to supposedly incorrect splash screen alterat...
To reproduce:1. Open attached project in Unity Free2. Build and run on iOS3. Notice warnings in xcode>Images.xcassets!Asset Catal... Read more
[WP8] GUI.Button press is constatly called on emulator
To reproduce:1. Create a new script2. Add these lines to the script:"void OnGUI() {if (GUI.Button (new Rect (0, 0, 300, 100), "Press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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