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Dynamically changing uGUI button sprites does not update the graphic
To reproduce:1. Import repro.unitypackage2. Open scene rep. It contains a uGUI button with a sprite swap transition and a script tha... Read more
Camera.velocity value differs from velocity of parent object
Camera.velocity value differs from velocity of parent object.Parent object moves with constant speed. But value returned by Camera.v... Read more
lightmapping manual page is missing pictures
-e: there are two paragraphs which miss one pic each -repro:--open http://docs.unity3d.com/Manual/LightmappingUV.html--open /4.3.4f1... Read more
2048 x 2048 sprite sheet causes the crash
Reproduced on:Samsung Galaxy Tab 10.1 (GT-P7510) with Android 4.0.4 Not reproduced on:Google Nexus 5 with Android 4.4.2 Unity Versio... Read more
GUI.TextField & TextArea text selection box disappears on smaller resolu...
Reproduction:1. Open included project2. Run "scene0"3. Select text in textarea or textfield4. Resize "Game" window into smaller and ... Read more
Repeated Set/GetPixels calls increases memory use by application
To reproduce:1) Open attached project and scene inside it.2) Open up something to capture RAM amount like Task or Process Manager.3)... Read more
4.5+ shader compiler hangs on windows when entering play mode
Closed: Number of fixes for shader compiler were added in Unity 5 cycle. User doesn't experience it anymore in 5.1. UnityShaderCompi... Read more
A checkbox in the Inspector window gets drawn incorrectly
Steps to reproduce:1. Create a new GUI image2. Drag an image with borders into the Source Image slot3. Change the Image Type to Tile... Read more
OnTriggerEnter2D is called multiple times when gameobject with active An...
To reproduce:1. Open scene 'Colliderwithbug'2. Play the scene3. Hit space bar several times4. Watch console when moving object hits ... Read more
Inspector preview incorrectly adds invalid color data to mesh
1) What happened Inspector preview incorrectly adds invalid color data to mesh even when material/shader doesnt require them. Consol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS