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4.5 shader compilation regression on preprocessor macros with \ at end
Shader #defines with '\' at end don't seem to end if next line is an empty one. E.g. this fails: // empty line between first and sec... Read more
Missing realtime shadows on Windows editor DirectX 11
1.Make new project2.Add object "plane"3.Add object "cube"4.Add object "directional light" and turn on hard shadows5.Check if Player ... Read more
API Updater fails to update scripts with CR only as new line char
To reproduce:1. Open repro package. It contains a bunch of scripts, some of which can be updated via the automatic script updater2. ... Read more
Docking/undocking game view creates slightly off-scale canvas
To reproduce:1. Open attached project2. Open scene main. It contains a canvas and a few images. Notice the initial size of the white... Read more
Frame Debugger clips shadowmap in game window
To reproduce:1. Open attached project. It contains a mesh with a shadow2. Open up the frame debugger3. Navigate to the Shadows.Rende... Read more
Wrong warning shown when there is a script name mismatch
To reproduce:1. Open attached project2. Open scene Test. It contains a few scripts. One of them is named TestC, but in the script th... Read more
uGUI Rect Masks are broken because they affect siblings and not just thi...
To reproduce this bug: 1. Open the attached project2. Open scene 'Scene'3. Switch to game view4. Try swapping places of 'Top Mask' a... Read more
Shader fails to compile for DX11 when having a function-like macro witho...
Things like "#define TEST()" do not work Read more
Text spills out of the area when being copy pasted in a Text
Steps to reproduce : - create a new canvas- create a new game object and assign a Text Component to it- copy the following chunk of ... Read more
Console error when loading Asset Store
The console error appears in the editor Windows, 7, 8, 8.1 with Unity editor 4.5:url: https://kharma.unity3d.com/ This error is caus... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS