Search Issue Tracker
"Quaternion To Matrix conversion failed because input Quaternion is inva...
Steps to reproduce : - import the project attached- open the scene- press play and notice the errors in the console Read more
image loses source image on button that is using sprite swap when enteri...
1. create button and set transition to sprite swap2. enter playmode3. observe how source image switches to 'none' Read more
OSX: Chrome isn't recognizing 4.5.1p2 webplayer
-e: see title, it says "not installed" and the setup page isn't showing the install badge -tested and repro on 10.8/10.9 -repro:--in... Read more
Hierarchy highlight is broken (when clicking on an error/warning)
To reproduce:1. Open attached project2. Open scene test. It creates a warning about a script name mismatch3. Enter play mode - a war... Read more
[Plugins] Can't apply changes if Any Platform is selected in Plugin Insp...
- Import attached project- Select gson-2.0 in Plugins/Android- In the Plugin Inspector select Any Platform- Press Apply Selection re... Read more
[Plugins] No way to remove Placeholder in Plugin Inspector once set
- Import attached project- Select gson-2.0 in Plugins/Android- In the Plugin Inspector select Any Platform- In the platform specific... Read more
Curves does not show up in animationwindow in 'add curve' window
1. create button2. set transition to animation3. auto generate animation4. open animation window for button and select 'add curve' o... Read more
Switching between clips on a button creates NullreferenceException
1. Create button2. set transition to animation3. auto generate animation4. open animation window and switch from 'normal' to 'presse... Read more
Editor crashes when enabling the Cache Server in Preferences
- Open Unity with any project- Go to Preferences -> Cache Server- Enable Cache Server, but don't type any address- Press the Chec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS