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MonoPInvokeCallback attribute on a generic method with "Optimize for cod...
Discussed in slack {}thread{}: The issue is that the MonoPInvokeCallback attribute is on a generic method and with "Optimize for cod... Read more
GPU device suspended error when replaying a video in the Video Player wi...
How to reproduce:1. Open the NVIDIA Control Panel application2. Set Vertical sync to “Fast“ (Manage 3D settings > Settings > V... Read more
Shader breaks and throws an invalid GBufferFragOutput to FragmentOutput ...
Steps to reproduce: Open the attached project Open the Sample Scene Observe how the bush object is rendered, as well as the errors t... Read more
SetComponentEnabled uses class instead of struct when constraining Enabl...
Reproduction steps:1. Open the attached project "ReproProj"2. In Project window search for “Baker“3. Open “Baker.cs“ in IDE4. Find e... Read more
[HDRP][ColorCheckerTool] The box to interact with the ckeckboxes are too...
Steps to reproduce: Download attached project and open in Unity. Open OutdoorsScene. Select the Color Checker in the Hierarchy. In t... Read more
NullReferenceException when using Platform Toolkit for Steam with Unity ...
How to reproduce:1. Initialize Unity Editor with Platform Toolkit for Steam and Unity Services Steam Authentication2. Initialize Pla... Read more
[iOS] Application.deepLinkActivated does not get invoked while app is ru...
Steps to Reproduce:1. Open the attached “IN-135632” project2. In the Menu, select “DeepLink Bug Repro” → “0. Setup Build Settings”3.... Read more
Hierarchy Window is not set to Resize to Fit when resetting Layout to De...
Steps to reproduce: Open any Project Open the Preferences Window and go to the General tab and enable "Use new Hierarchy window" Mak... Read more
Inspector scroll area stretches when using components with nested serial...
How to reproduce:1. Open the attached “IN-135150.zip” project2. Open the “SampleScene” scene3. Select the “FBXModel” instance in the... Read more
AR Environment Probe reflections are rendered black when built to device
How to reproduce:1. Open the “ReflectionTestt.zip“ project2. Open the “SampleScene“ scene3. Build for iOS4. Open the “Unity-iPhone.x... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
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