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Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.0.15f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
Issue ID
UUM-77846
Regression
No
Editor crashes on GfxDeviceD3D12Base::DrawBuffersCommon when rendering 200 point lights in Play Mode with DX12
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/ArcadeCarRace/Scenes/Track-03.unity” Scene
3. Switch to Direct3D12 (Edit > Project Settings > Player Settings > Settings for Windows, Mac, Linux > Other Settings > Graphics APIs for Windows)
4. Enter the Play Mode
5. Unpause Play Mode if it pauses
6. Observe the Camera animation
Expected result: Editor does not crash and continues to run
Actual result: Editor crashes
Reproducible with: 2022.3.40f1, 6000.014f1
Could not test with: 2021.3.42f1 (crashes when opening project)
Reproducible on:
Play Mode
Not reproducible on:
Windows Standalone Player (Lights are not present)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
First few lines of the Stacktrace:
0x00007FF903E83DAB (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FF903E838D6 (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FF903E83B99 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FF9056408D7 (Unity) GfxDeviceWorker::RunCommand
0x00007FF905643CCC (Unity) GfxDeviceWorker::RunExt
Notes:
- Not reproducible with DX11
- Not reproducible if GameObject containing point lights is disabled
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