Search Issue Tracker
Fixed
Fixed in 6000.0.20f1, 7000.0.0a1
Votes
0
Found in
6000.0.13f1
7000.0.0a1
Issue ID
UUM-77863
Regression
Yes
Crash on BufferD3D12::BeginWrite when enabling water exclusion in the Underwater sample scene
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Select “Water Sample Description“ GameObject in the Hierarchy window
3. Click on the “Water“ Button in the Samples Showcase script
4. Enable “Enable“ and “Exclusion“ in the HDRP Water settings
Expected result: settings are enabled
Actual result: Editor crashes
Reproducible with: 6000.0.10f1, 6000.0.13f1
Not reproducible with: 6000.0.9f1
Couldn’t test with: 2021.3.41f1, 2022.3.40f1 (no water exclusion setting)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
Does not reproduce with Directx11 or Vulcan
Did not reproduce on a Nvidia GPU (NVIDIA GeForce RTX 3080 Laptop GPU)
First few lines of stack trace:
{noformat}0x00007FFEB7D47312 (Unity) BufferD3D12::BeginWrite
0x00007FFEB7A8C859 (Unity) GfxDevice::UpdateBufferRanges
0x00007FFEB95096F0 (Unity) GfxDeviceWorker::RunCommand
0x00007FFEB950D2AC (Unity) GfxDeviceWorker::RunExt
0x00007FFEB950D3DD (Unity) GfxDeviceWorker::RunGfxDeviceWorker{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The search field has an additional icon that has no functionality
- Splash Image logo is shown after being removed when pressing the Preview button
- Crash on GenerateParticleGeometry when creating certain particles
- HD Sample Buffer returns black for Rendering Layer Mask when Custom Pass Volume is not active
- SpriteRenderer has wrong input color when associated material uses SRPBatcher
Add comment