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0
votes
Won't Fix

Network Animator does not sync FixedTransition/Transition Time properly ...

Package: Multiplayer Netcode for GameObjects

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Jul 04, 2025

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Version/s: netcode-gameobjects-1.13.0, netcode-gameobjects-2.4.3

Reproduction steps:1. Open the attached “IN-105445.zip” project2. Open the “MainScene” Scene3. Enter Play mode4. Input any name and ... Read more

0
votes
Active

NetworkVariable error occurs when its generic type's IEquatable is also ...

Package: Multiplayer Netcode for GameObjects

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May 13, 2025

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Version/s: netcode-gameobjects-1.13.0, netcode-gameobjects-2.3.2

How to reproduce:1. Open the “IN-100948_GenericTypeBug“ project2. Observe the Console Expected result: No errors appearActual result... Read more

5
votes
Active

Multiplayer Play Mode virtual player falsely reports scene is missing fr...

Package: Multiplayer Netcode for GameObjects

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May 30, 2025

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Version/s: netcode-gameobjects-2.3.2

Reproduction steps:1. Open the attached “IN-102940” project2. Open the “OutdoorScene” Scene3. Open the Multiplayer Play Mode window ... Read more

0
votes
Fixed

DontDestroyWithOwner v2.4.0-v2.4.2 Regression

Package: Multiplayer Netcode for GameObjects

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Jun 26, 2025

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Version/s: netcode-gameobjects-2.4.0, netcode-gameobjects-2.4.1, netcode-gameobjects-2.4.2

Reported within the Netcode for GameObjects forum. Steps to reproduce: Make sure you are using Unity 6.0 or Unity 6.1 with NGO v2.4.... Read more

0
votes
Fixed

Network Object is not synchronized across clients when calling "Despawn"...

Package: Multiplayer Netcode for GameObjects

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Jun 13, 2025

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Version/s: netcode-gameobjects-2.4.0

Reproduction steps:1. Open the attached “IN-100817” project2. Open the “Scenes/SampleScene” Scene3. Open the Multiplayer Play Mode w... Read more

0
votes
Fixed

GameObject in the client is not synchronized with the changes made in th...

Package: Multiplayer Netcode for GameObjects

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Jun 30, 2025

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Version/s: netcode-gameobjects-2.4.2

How to reproduce: 1. Open the project “IN-105228_NetworkDespawn”2. Open the SampleScene, Project → Assets → Scene3. File → Build Pro... Read more

1
votes
Active

Players become invisible to each other when joining a Distributed Author...

Package: Multiplayer Netcode for GameObjects

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Sep 15, 2025

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Version/s: netcode-gameobjects-2.5.1

Reproduction steps:1. Open the attached “IN-112637” project2. Open the “Scenes/Main” Scene3. Open the Multiplayer Play Mode window (... Read more

0
votes
Fixed

[GH-2966] Permanently disable "Add NetworkObject Prompt" (Breaks Dynamic...

Package: Multiplayer Netcode for GameObjects

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Aug 26, 2024

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Version/s: netcode-gameobjects-1.9.1

[https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2966] FeedbackUsers should have the option to completely... Read more

0
votes
Fixed

[GH-3017] Could you remove that function from Netcode scripts or disable...

Package: Multiplayer Netcode for GameObjects

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Aug 26, 2024

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Version/s: netcode-gameobjects-1.9.1

[https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/3017] Steps to reproduce: There is a script in Netcode t... Read more

0
votes
Fixed

[GH-2920] NullReferenceException: Object reference not set to an instanc...

Package: Multiplayer Netcode for GameObjects

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Jun 03, 2024

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Version/s: netcode-gameobjects-1.9.1

https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2920 It's hard to be precise with this issue as I'm unsur... Read more

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