Search Issue Tracker
Active
Votes
0
Found in [Package]
netcode-gameobjects-1.13.0
netcode-gameobjects-2.3.2
Issue ID
MTTB-1306
Regression
No
NetworkVariable error occurs when its generic type's IEquatable is also generic
How to reproduce:
1. Open the “IN-100948_GenericTypeBug“ project
2. Observe the Console
Expected result: No errors appear
Actual result: Error is present: “Unity.Netcode.Editor.CodeGen.NetworkBehaviourILPP: (0,0): error - TestClassNotWorking1<System.Int32>: Managed type in NetworkVariable must implement IEquatable<TestClassNotWorking1<System.Int32>>”
Reproducible with: 1.9.1(2022.3.35f1), 1.13.0(2022.3.62f1, 6000.0.49f1, 6000.1.3f1, 6000.2.0b1), 2.3.2(6000.0.49f1, 6000.1.3f1, 6000.2.0b1)
Reproducible on: macOS 15.4.1 (M1 Max), Windows 11 (by user)
Not reproducible on: no other environments tested
Note: The issue does not reproduce if the class implements IEquatable<MyClass<int>>, instead of generic type
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment