Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
netcode-gameobjects-1.13.0
netcode-gameobjects-2.4.3
Issue ID
MTTB-1412
Regression
No
Network Animator does not sync FixedTransition/Transition Time properly when using SetTrigger
Reproduction steps:
1. Open the attached “IN-105445.zip” project
2. Open the “MainScene” Scene
3. Enter Play mode
4. Input any name and click “Create” (to create a session)
5. Open the “Multiplayer Play Mode” Window (Window > Multiplayer > Multiplayer Play Mode)
6. Activate Player 2 by clicking the checkmark next to it
7. Join the previously created session
8. In the first Player Window click the “Z” button on the keyboard
9. Observe the animation on the second Player Window
Expected result: The animation smoothly transitions on both Players sessions
Actual result: The session on the client (second Player) plays animation instantly, without respecting the configured transition duration
Reproducible with: 2.2.0, 2.4.3 (6000.0.53f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1)
Couldn’t test with: 2022.3.63f1 (Multiplayer Play Mode not supported)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Notes:
- Also reported here: https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/3492
- The main issue is that the Network Animator does not syncs properly and other clients don't see the transition specified on the animation layer "Slash" when using SetTrigger
- Project also includes 2 non-bugged versions of the same call to this animation. This can be observed by pressing “X” which uses the CrossFade function with the same transition time specified in the transition from "Any State" to "Slash" (0.1f). By pressing “C” it calls a RPC on other clients to run the "Slash" animation, this also works properly with the animation included
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMeshPro UI field
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking
Resolution Note:
There are no fixes planned for this Bug