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[LWRP] Particle System "Texture Sheet Animation" Sprite Mode does not work
Steps to repro: 1. Create a new project 2. Import LWRP 3. Create a new particle system 4. Change "Texture Sheet Animation" Mode to S... Read more
[LWRP] DrawMeshNow returns wrong positions/scales when called from endCa...
How to reproduce: 1. Open attached project 2. Open Scene scene 3. Enter the Play Mode 4. Move cursor around till you find a sphere ... Read more
[LWRP] Cascaded Shadows do not appear on Alpha-Blended Objects
Steps to reproduce: 1. Download and open the attached project 2. Open "SampleScene" 3. Observe changes in shadows when changing Casc... Read more
[LWRP] Editor Previews break in Play Mode if VR is enabled
Steps to reproduce: 1. Create a new project with LWRP for VR template 2. Enable VR and packages if they haven't been enabled automat... Read more
Game Camera is not always used when using ExecuteBeforeCameraRender's "c...
Steps to reproduce: 1. Open User-supplied project 2. Move the scene around 3. Exit Play mode, in "Main Camera" object's Planar Refle... Read more
[LWRP] Lightmaps of dynamically instantiated prefabs are broken in Player
Steps to reproduce: 1. Open the attached project 2. Open SampleScene 3. Enter Play mode and take note how the baked scene looks (Pla... Read more
[LWRP] Sprite Renderer ignores Sprite Mask when Lightweight Render Pipel...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "case_1163474.zip" Unity project 2. In the Project tab, select the... Read more
[iOS] 2019.1 LWRP _AdditionLightsPosition index out of boundary due to i...
LWRP(5.16.1) _AdditionLightsPosition index out of boundary due to invalid value of unity_LightIndices occasionally (More details att... Read more
[LWRP] "NullReference Exception" is thrown on creating Animation of Ligh...
NullReference Exception is thrown on creating Animation of Light 2D Steps to Reproduce: 1. Create a new Project 2. Install Window >... Read more
[SRP | Terrain] Lightweight_RenderPipeline fails to upgrade materials on...
This is a problem when transitioning non-SRP projects with terrains to SRP. 1) You have a non-SRP project with a terrain that has ... Read more
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