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Broken mapping applied by switching to the muscles tab
- Brake the mapping (e.g. set wrong transform for any bone) - Dont press apply button - Switch to the muscles tab - Editor will prop... Read more
Bones renaming should be locked in Avatar Configuration Tool
- Select model in project tab. Go to the inspector tab and choose Model - Select Rig tab, click Configure - Rename any bone in hiera... Read more
AngryBots will sometimes report specific error while playing on WP8
Steps to reproduce: 1. Build and run AngryBots project 2. Play for a while 3. An exception to player log will be thrown: Exception:... Read more
AndroidJavaObject GetStatic, Set and SetStatic methods c# and boo code s...
C# and boo code examples are missing for GetStatic, Set and SetStatic methods of AndroidJavaObject. Read more
Animation retains values on object's transform when entering playmode
To reproduce: 1. Open attached project 2. Open scene Level 3. Select hero's animation 'falling' 4. Enter and exit play mode 5. Chan... Read more
Manual activation on OS X makes Unity hang
Manual activation on OS X makes Unity hang - you need to kill the process and start Unity again Found in 4.3rc3 but it can also be ... Read more
Monodevelop loses code folding on save
When I save a script, code folding for that script only. It comes back randomly some time after going away. I have not been able to ... Read more
Crash in MonoScript.GetClass() when calling the method
Steps to reproduce : - download the project attached - create a new project - in the root folder of the project copy the scripts Ge... Read more
Memory leaks on Windows Phone 8
Steps for probable reproduction: 1. Open any project 2. Build and run it on Windows Phone 8 device 3. Monitor memory through Profile... Read more
Once the project is built to standalone PC, Unity crashes
Repro steps: 1. Find test.exe in attached zip file 2. Run in windowed mode 3. Close app by pressing (X) in top right corner 4. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP