Search Issue Tracker
WP 8.1 generated solution has some tile and icon errors
Icons and tiles that are set from unity seem to be wrong on the generated solution when building for Windows Phone 8.1 To reproduce:... Read more
When inspecting Mesh Data of baked NavMesh asset, the text messes up aft...
To reproduce:1) Get a baked Nav Mesh asset2) Expose Nav Mesh Tiles -> Element 0 -> Mesh Data, make mouse focus inside it3) Min... Read more
Cannot set Preferred Width in the Layout Element Component
Steps to reproduce : - create a new project- create three buttons and parent them as children to an Empty Game Object with a Vertica... Read more
Cannot set Flexible Width in Layout Element Component
Steps to reproduce : - create a new project- create three buttons and parent them as children to an Empty Game Object with a Vertica... Read more
SystemInfo.supportsLocationService is False on Windows Phone
Steps to reproduce:1. Download attached project2. Deploy it to Windows Phone 8.1. Either if you allow Location service or not, Syste... Read more
All Sprite references disappear when upgrading from 4.5.2f1 to 4.5.2p2
With the attached project:0. Make sure the Library folder is deleted1. Open the project using Unity 4.5.2p2, open the scene f1 (whic... Read more
Handheld class is not available in Windows Store Apps platform
Steps to reproduce:1. Download attached project or create a project which uses Handheld class.2. Build it to a folder. Exception wil... Read more
AssetBundle.Unload(false) shouldn't be called when forcing OpenGL
To reproduce:1) Open up the attached project2) Build the "Main" scene with "Development build" option checked on a Windows standalon... Read more
Unity crash when scene is loaded with specific prefab order
1. Open attached project2. Open scene "Test"3. Unity will crash or 1. Create new project2. Create prefab with 2 childs and create an... Read more
SystemInfo.deviceType returns Desktop on WP8.1 device
In contrary to Windows Phone 8, which returns Handheld. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS