Search Issue Tracker
Unused texture data is not freed from memory on WP8
High number of drawn textures using specific techniques used in plugins on Windows Phone 8 lower-end devices crash applications due ... Read more
The GUIStyle property "Text Clipping" isn't displayed correctly
To reproduce: 1. Create a GUISkin 2. Expand some kind of section (I'm using "box") 3. Navigate to "Text Clipping" - it's an input fi... Read more
`EditorGUILayout.PropertyField` does not add spaces to enum popups
Steps to reproduce : - import the project attached - open the scene "Example" - select the "Test" game object and notice that the s... Read more
Blue outline is missing for toggles when editing multiple objects
Steps to reproduce : - create a new project - create 2 game objects - set one to static and for the other one leave static unchecke... Read more
When multi-object editing the tri-state toggle control smudges horizonta...
Steps to reproduce : - create a new project - create 2 cameras - toggle the "Occlusion culling" for one of the camera - select both... Read more
The UnityEditor.RuntimePlatform enum is missing WebGL
To reproduce: 1. Create a script 2. Write down RuntimePlatform and inspect the possible enum values - WebGL is missing Read more
Multi-object inspector toggles are not updated properly after an undo
To reproduce: 1. Create a new project 2. Duplicate the main camera 3. Set the value of Occlusion Culling to false on one of the came... Read more
WebCamTexture init throws outdated API warning on iOS
To reproduce: 1. Open attached project 2. Build and run on iOS 3. Notice the warning: WARNING: -[<AVCaptureVideoDataOutput: 0x208a70... Read more
Targets array is not used in onSceneGUI but error is shown
Steps to reproduce: 1. Open the 'Example' scene. 2. Select both of the 'Example Object' objects. 3. Focus the scene view. 4. Tap spa... Read more
Bought a gyrodroid plugin, tried to download and import, Unity stopped r...
1. download GyroDroid from the Asset Store 2. close the editor and open a new project using GyroDroid The editor hangs when loading... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field