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OnGUI Events generated twice after a single click on OSX Standalone, whe...
To Reproduce: 1. Open attached 'reproProj.zip' run in editor, notice that clicking once increments the 'up' & 'down' counter onl... Read more
Selecting a cloth and returning to transform gizmo still enlarges parti...
To reproduce:1. Open attached project2. Open Untitled scene3. Select the cloth4. Switch to move/transform gizmo5. Mouse over the clo... Read more
Internal Compiler error. Unhandled Exception: Mono.CSharp.InternalErrorE...
Steps to repro:1. Open the attached project2. Observe the compiler error:Internal compiler error. See the console log for more infor... Read more
Standard Shader Does Not Display Secondary Diffuse Until Values are Tweaked
Repro: Setup a Standard Shader with a texture in the Primary Diffuse and Secondary "Detail Diffuse" slots. Submit this material to v... Read more
Vehicle twitches constantly
The settings might be wrong. Try increasing Force App Point Distance value. Read more
Spherecast somehow finds less intersections than a raycast
To reproduce:1. Open attached project2. Open test scene3. Press play4. Select Debug Wire object In this test scene you can toggle th... Read more
undoing changes crashes the editor (hierarchy/rigidbody changes)
The project contains a vehicle setup. myCar2 is the vehicle, which has wheels/other objects as children. To reproduce:1. Open attach... Read more
Trying to deploy to a locked 8.1 phone throws unrelated errors
To reproduce:1. Create an empty project2. Set the platform to windows store with phone 8.1 sdk3. Build & Run into a locked devic... Read more
WP 8.1 generated solution has some tile and icon errors
Icons and tiles that are set from unity seem to be wrong on the generated solution when building for Windows Phone 8.1 To reproduce:... Read more
When inspecting Mesh Data of baked NavMesh asset, the text messes up aft...
To reproduce:1) Get a baked Nav Mesh asset2) Expose Nav Mesh Tiles -> Element 0 -> Mesh Data, make mouse focus inside it3) Min... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject