Search Issue Tracker
fake auto-update channel shows in channel menu
-e: to force-update the plugin itself an extra channel is made which is not supposed to show in the channel menu but it does -repro:... Read more
NaCl support removed in 4.5, needs to go from docs too
-e: NaCl/Native Client will no longer be supported as of 4.5 and thus needs to be removed from the docs (I guess) -repro (what I fou... Read more
Empty project crashes when built with gle3
1. Create a new project or open the attached one2. Player Settings -> Graphics Level -> "Automatic" OR "Force OpenGL ES 3.0"3.... Read more
When using Scoreloop API in current release, it crashes on
1) What happenedWhen using Scoreloop API in current release, it crashes on device after 20 seconds. 2) How can we reproduce it using... Read more
UnityEvent doesn't handle inheritance in method arguments
To reproduce:1) Open the attached project2) Load infectionUI.unity3) Click play4) Click 'Video'5) Observe in the console that an Arg... Read more
Unity Manual page about Searching needs to be updated
https://docs.unity3d.com/Documentation/Manual/Searching.html There have been many changes to how searching works that are not includ... Read more
[Materials] Material.mainTexture does not work on editor scripts
To reproduce:1. Open attached project2. In the assets, navigate to Materials > UI > Mari_DIFF and delete the material3. Reimpo... Read more
GameObject.FindGameObjectsWithTag() returns selected prefabs
To reproduce:1. Open attached project2. Open scene "Example"3. Enter play mode - a label shows how many gameobjects are there with t... Read more
Foreach statements allocate memory unnecessarily
To reproduce:1) Open 'demo' scene2) Enter playmode and record the scene in the Profiler. Observe that ForeachAllocTest.Update() allo... Read more
Application.CaptureScreenshot does not capture GUI if the superSize para...
Project setup:A button that calls Application.CaptureScreenshot onClick. To reproduce:1. Open a project that I've sent to the user2.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default