Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.3.0b6
Issue ID
572337
Regression
No
[DX9] Scene and Game views looks different on NVidia and Radeon
Reproduced on 4.3.0f2 (even on switching GPUs on my laptop with 2 GPUs)
Scene and Game wievs looks different on NVidia and Radeon
2) How can we reproduce it using the example you attached
1 Open attached project
2 Open scene "scene"
3 Press Play
Screenshot taken with my friend's Radeon: http://h.jet.ro/~tonic/sockpuppet_radeon_bug.png
Screenshot taken with my nVidia GTX:
http://h.jet.ro/~tonic/sockpuppet_nvidia_works.png
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment