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Errors when switching the GI Workflow from Legacy to Iterative
Steps to reproduce : - import the Top-Down Dungeons https://www.assetstore.unity3d.com/en/#!/content/7853 from the Asset Store- open... Read more
No lights in the webplayer build
Steps to reproduce : - import the "Mayan Temple" project- build the scene for the webplayer and notice the lights are missing Read more
[DX11][VM] Editor UI panes wrong color/intensity when ran on Mac inside ...
Something either wrong in our DX11 code, or in Parallels/VMWare emulation of it. Seemingly has been a problem all the way from 4.3 t... Read more
Particles are blinking when there are two identical particle systems
To reproduce:1. Open attached project2. Open test scene3. Press play4. Start pressing spacebar with interval about 1-2 seconds5. Not... Read more
Plugin may be not as Editor-only plugin if it is imported
Steps to reproduce:1. Download SomeAwesomePlugin452.rar. It was opened with 4.5.2p3 version.2. Open downloaded project with 5.0.0 an... Read more
SixBoxes scene in GItests turbo spams two errors when loaded
1. load scene 'SixBoxes' in project http://ono.hq.unity3d.com/users/gi-assets2. observe massive spam of the following two errors: ad... Read more
can only see content in sceneview in scene 'manyBoxes' when dragging on ...
1. load up scene 'ManyBoxes' in the GItests project http://ono.hq.unity3d.com/users/gi-assets2. look in sceneview - observe how it i... Read more
"Geometry repacking failed:" when changing the Precompute resolution to 100
Steps to reproduce : - import the "Mayan Temple" project- open the scene- change the Precompute resolution to 100 and after baking t... Read more
When rawImage is with anchor presets set to stretch, the preview image c...
To reproduce this bug: 1. Open the attached project2. Open 'inspector break' scene3. Select 'RawImage' gameObject4. In the rect tran... Read more
Sprite Editor doesn't remember changes after clicking somewhere in the E...
Sprite Editor doesn't remember changes after clicking somewhere on the Editor panel and then selecting image again, but button "Appl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS