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Triangle mesh collider does not collide
To reproduce: 1. Open attached project 2. Open collider vs box Collider scene 3. Enter play mode Expected result: All the objects c... Read more
Universal: Changing transparent or cutout shader to universal should cha...
Right now all shaders when changed to universal have rendering mode set to Opaque. Transparent and cutout shaders should have it set... Read more
NavMesh documentation is arranged in the wrong order
To reproduce: 1. Open the manual 2. Click on Navigation and Pathfinding 3. Hit Next noting what pages opens Expected result: They o... Read more
Can not to use "_MainTex_ST" variable in a surface shader
Steps to reproduce : - create a new project - import the shader attached and notice the error Read more
RuntimeAnimatorController scripting API page contradicts
RuntimeAnimatorController scriptin API page contradicts itself: "This class [RuntimeAnimatorController] is depricated, RuntimeAnima... Read more
The Animation Importer manual incomplete
The Animation Importer manual incomplete The animation Importer page is missing a lot of features explained: Such as Mask, Curves, ... Read more
Don't show .manifest files in project browser
Manifest files are created for each asset bundle with new system, which results in duplicate of the same asset in editor. Can we n... Read more
Asset bundle search displaying everything with random strings
To reproduce: 1. Open attached project 2. In project browser search type in "b:" and random string like "aoasdada" 3. Notice that al... Read more
Profiler. There is an option to remove function name column from list of...
Steps: 1. In Menu select Windows -> Profiler. 2. Select CPU usage. There will be list of functions. 3. Press right click on header o... Read more
No message if there's no network connection when clicking Download
1. disconnect internet connection 2. select to download a module from module manager 3. Nothing happens and you're not given any mes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon