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Standalone executable crashes on quit when a master server is used
Using a master server, connecting to it and registering a server can cause a crash on a standalone application quit. To reproduce:1.... Read more
uGUI allocates memory on each frame in 2 places
uGUI seems to allocate memory each frame for Canvas.SendWillRenderCanvases() and EventSystem.Update() To reproduce:1. Create a new p... Read more
TouchInputModule behaves incorrectly
To reproduce:1. Load the scene in /Scenes/KenoBasic2. Observe I have 2 Input Modules attached to EventSystem, but only the Standalon... Read more
Editor is loading x86_64 folder DLLs when building for mobile
Repro: 1. Open & build the attached project for Android (on Unity Free).2. Build fails with an error: 'System.Net.Sockets' are s... Read more
WP8 Lumia 630 camera.Render() does not always work with back button
Lumia 630 has inconsistent behavior when calling Camera.Render() on "Back" button press To reproduce:1. Open attached project2. Buil... Read more
Visual Studio 2010 opens new instance on every new script
To reproduce:1) Have Visual Studio 2010 installed2) Create new project3) Create 2 new C# scripts4) Set your script editor to VS2010 ... Read more
When overlapping 2 sprites or a sprite and a UI canvas, the overlapping ...
To reproduce:1. Open attached project2. Open test scene3. Change camera angles, move camera to left/right4. Notice that sprites over... Read more
When canvas objects with masked images overlap each other, one masked te...
To reproduce this bug: 1. Open the attached project2. Open 'MaskBugExampleScene'3. Observe Scene/Game view4. Now select 'ObjectCanva... Read more
MissingMethodException: Cannot find the requested method error thrown wh...
To reproduce:1. Open attached project2. Open test scene3. Observe the consolealternatively1. Create a new scene2. Add a Button to it... Read more
-e U3_5_2: wrong dpi returned for iPad mini retina
On iPad mini retina, when one outputs Screen.dpi, it returns the wrong value. Read more
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