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Terrain tree culling performance regression
This bug has been fixed. However, some similar regression bugs are suspected to still exist. Please file new bug reports for them. T... Read more
Water pro standard asset does not work on Android devices
Reproduced on:Google Nexus 5 with Android 4.4.2Google Nexus 7 with Android 4.4 Reproduced with:Unity Version 4.5.0b5 (75b6c4817f94) Read more
Having Canvas object in a scene automatically marks it dirty
Steps to reproduce:1. Create a new scene and add a Canvas object.2. Save the scene. Scene will remain marked as dirty - asterix will... Read more
Buttons that are parts of prefabs fire their OnClick event twice
1. Open test scene in attached project2. Press Play.3. Open console window, turn off collapse.4. Press Button, notice message only f... Read more
1) On BlackBerry 10, your 'diamond' gem shader (from the
On BlackBerry 10, your 'diamond' gem shader (from the Asset Store) doesn't render right at all. This render bug does not happen on i... Read more
When UI component is disabled via script it still renders in scene
1. Load the test level in attached project and press Play.2. Select the Button GameObject and toggle its active state in the inspect... Read more
Add a note in documentation that Screen.resolution should return an empt...
Documentation in screen.resolution needs a note that on android devices it should give an empty array of resolutions. Message from d... Read more
GUIHierarchy does not hide objects
1. Open the attached project2. Open any scene, e.g: UI / Examples / Scenes / Example - RenderTextures3. Switch to GUIHierarchy in th... Read more
Particle systems become dependent on meshes that they aren't using
Steps to reproduce:1. Open the attached project2. Open the scene "TestScene"3. Create a new Particle System4. In "Shape" select Mesh... Read more
Agent snaps to polygon edge and not terrain
open attached proj/scene and pres play - see that capsule snaps to a wrong vertical position when reaching end of path - it should s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default