Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.6.0b19
Issue ID
638223
Regression
No
UI: wrong event handling priority with nested canvases
To reproduce:
1. Open attached project
2. Open test scene
3. Press play
4. Try to click on any button and you'll see that "Grey" is always activated
5. Disable "Grey" GO and try to click on buttons that left
6. Notice that "Green" and "Blue" work as expected, but clicking on "Red" activates "Green"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment