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Unity doesn't automatically recompile scripts after canceling a quit
To Reproduce: 1. Create a new script. 2. Delete/Change any object in the scene, click CMD/CTRL+Q and then Cancel in the 'Do you want... Read more
Documentation error in Scripting Reference's Coroutine page
http://docs.unity3d.com/ScriptReference/Coroutine.htmlThe example code given in scripting reference is wrong. Coroutines cannot be c... Read more
After adding new tree to the project - unable to close Unity
After adding new tree to the project - unable to close Unity 2) How can we reproduce it using the example you attachedRegression (st... Read more
Collider rotation broken when parent's scale is negative & sprit has a r...
To Reproduce: 1. Import the attached package. 2. Try rotating 'checkmark2' (the child) using the rotate tool. 3. Observe that the co... Read more
Camera's "Clear Flags" option "Don't clear" and "Depth only" renders dif...
Camera's "Clear Flags" options "Don't clear"/"Depth only" renders differently on editor and win standalone. Reproducible on 4.3.4, 4... Read more
Editor crashes in DirectX 11 mode when GPU doesn't support DirectX 11
Graphics card doesn't support DirectX 11, only DirectX 9 and DirectX 10. Editor is being launched in DirectX 11 mode and crashes imm... Read more
InputField.validation property doesn't link to the InputField.Validation...
Validation in Documentation/html/en/ScriptReference/UI.InputField-validation.html doesn't link to Documentation/html/en/ScriptRefere... Read more
Preferred width/height don't "ovrride" flexible ones
To reproduce:1. Open attached project2. Open test scene3. Select "Right" game object (Canvas -> Panel -> Right)4. Notice that ... Read more
UI Button doesn't change to "Disabled Color" when it gets disabled by To...
To reproduce:1) Create new Unity Project2) Add "GameObject" --> UI --> Button3) Change colors like this: "Image" Component col... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS